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Ver la versión completa : Por 66 milésimas bate el récord del mundo de Super Mario Bros.



shezard
20th October 2015, 13:26
Logrado por un usuarios llamado Darbian.

Noticia Completa (http://www.revogamers.net/noticias/virtual-console/video-por-66-milesimas-bate-record-del-mundo-super-mario-bros-16852.html)

legion_bond
20th October 2015, 17:16
Hay un error, en el mundo 4-2 el tipo se mete en un tubo y aparece en el atajo al mundo 8, por ahí no se va al atajo, el atajo se agarra es con la planta trepadora que el deja atrás.

Edito: Me puse a leer los mensajes del sujeto y resulta que el juego tiene un bug del que se aprovechó para que el tubo lo llevé al warp, no se si esto es considerado hacer trampa. Copio el mensaje y la fuente:


I should explain how the wrong warp works: There's a specific address in the game's memory that keeps track of Mario's "warp destination" at any given time, meaning it tells the game where Mario will go if he were to take a warp from the current screen. By "warp" I mean going down a pipe or climbing a vine.
Since some levels have multiple warps, this address must be updated as you play through a level so that Mario is taken to the correct place. The developers chose to use the screen's position to control when this address gets updated, so that once you scroll the screen close enough to a pipe or a vine, the "warp destination" in memory gets updated appropriately.
In level 4-2, the vine that normally takes you to the warp zone is very close to the pipe that I go down, which is designed to take you to an underground bonus coin room. Normally there is no way to trick the game into sending you to the wrong spot, however by manipulating Mario's position on the screen it's possible to perform a wrong warp here. By bumping into objects, Mario gets pushed ahead a little bit on the screen (normally Mario is under the last number in your coin counter, however if you look closely when he goes down the pipe in 4-2 he's closer to the W in World). If you push Mario ahead enough on the screen, you can reach the warp pipe before the screen has scrolled far enough to update the "warp destination" in memory - the game thinks that with the current screen position that the only warp you can possibly take is the vine.
That is how the wrong warp works, here's some details about the faster 4-2: You'll notice that I bump on 3 objects (2 blocks and the elevator) in my run. It's possible to perform the wrong warp by only bumping into 2 objects, however it's very difficult for 2 reasons:
1) The amount the Mario gets pushed ahead per bump is not constant, and it cannot realistically be manipulated by a human. This means you need to get lucky enough to get good pushes from both bumps. In my limited experience, this happens far less than 50% of the time (closer to 20% if I had to guess). If you fail to get a good push, the run is over.
2) Assuming you get good pushes from both bumps, you must go down the FIRST pixel of the pipe that allows you to enter. You must stop on this pixel and quickly go down the pipe. If you go one pixel too far, the screen will scroll far enough to make the warp impossible. If you stop one pixel too short, you'll lose time trying to inch one pixel forward. Also, in order for the trick to work (regardless of how you do it) the screen cannot be moving when you enter the pipe, so you can't just run over the pipe and hold down. You must actively come to a stop and enter the pipe as soon as the camera stops moving.
(this was a lot longer than I thought it would be)


Fuente: https://www.reddit.com/r/speedrun/comments/3pawbn/wr_super_mario_bros_any_in_45762_by_darbian/cw55ho6

tatanga
20th October 2015, 22:41
¿Seguirá batiendo la gente records de speedruns de The Last of Us dentro de 30 años?

http://statics.cribeo.com/m/d463/53212_87974_giphy_245_245.gif

Volfir
20th October 2015, 22:42
De echo, los speedrunners utilizan mucho esos xploits para tomar ventaja en el juego. Yo vi uno del Shinobi 3 y vi como traspasaba paredes aprovechándose de unos fallos en el mismo.

Y The Last of Us no, pero del The Order 1886 si. XDDD

legion_bond
20th October 2015, 23:39
Ojo, yo no critico el uso de bugs, cada quien juega como se divierta más. Pero si hablamos de considerarlo un récord, debería ser un requisito mínimo que no pudiesen usarse bugs, glitch, etc, me parece. Es como en los concursos, estas cosas no están permitidas.

motxitron
21st October 2015, 07:42
Ojo, yo no critico el uso de bugs, cada quien juega como se divierta más. Pero si hablamos de considerarlo un récord, debería ser un requisito mínimo que no pudiesen usarse bugs, glitch, etc, me parece. Es como en los concursos, estas cosas no están permitidas.
Pues le quitas la esencia al OoT y su comunidad de Speedrunners, por ejemplo, tienes distintas categorías, desde pasarlo al 100% o con cualquier porcentaje, aprovechando bugs la mayoría de las veces.

Deer force!