Cuando un juego despierta interés, surgen las preguntas: técnicas, doblaje, diseño, expectativas. Un experto para cada respuesta.
(Readers' Qs) (minions, Overlord customization) Phil Mansell: We have hundred different hats and weapons from the minions side. They can pick them up from enemies that they kill, they get special unique ones from bosses or from quest rewards, or from finding special minion moments. You get weapons and the upgradeable armour, which helps their performance. You can also find to melt it. They let the Overlord craft new armour, new weapons like a fire sword, ice hammer, different axes. You can upgrade his armour in about ten different types, different elements to affect, and you can also upgrade each of the minions face armour as well. Every time you get a new minion out the ground it’s already got power, they are already powered up. So there are a lot of different ways: you can find stuff around the world and you can craft it yourself, as well. And you see it, yes, the minions are running around with very funny weapons: pieces of wood, flowers, mushrooms... they pick them up from around the world. Same with the Overlord armour.
(Physical map w/game?) We’ve got a world map, which shows the Dark Legend world. I don´t know if there is a physical map in the pack yet; I guess it’s the publisher who decides. Then we got a map of each level and a minimap on screen at the same time.
(New Wiimote features, more uses, puzzles) This is a fantasy game and magic is involved, spell is important, so you’ve got a whole range of spells that you can aim and target and use with the pointer. It is kind of a shooter element in there. With the spells you have, you can shoot them straight into the world at the same time you’re commanding your minions or running the Overlord around. The pointer is important to the core gameplay, ordering the minions, you can run the pointer over things in the world, it shows you what that thing do… it has a lot of uses.
In terms of the other stuff the Wii Remote does, it’s got the accelerometer in there. You can pick up a minion and shake it really hard and it turns into a living bomb and you can guide them around. Each different type of minions has its different explosion effects.
Dean: Secondary, we’ve got the melee attacks on the Nunchuk as well. Also, we use de accelerometer for another use: shake up the minions, the Overlord can kill them any time and sacrifice to get manner and health.
No WiiMotion Plus, not available in the devkit, yet. Most of the game is already done, it would’ve meant a delay at this point.
(Voice acting and translation) Spanish subtitles but the only VA is in English. Main reason: to keep the personality. Talking to territory offices in Germany France and Holland, those players responded more to having the VA in English than having it in their own language. I don’t really know how that kind of works in Spain. Suddenly, it works in Germany and Holland People go to cinema, they traditionally don’t watch the original English Language Version.
(What or how much is 'good expectations’?) We’ve just focused on making the best game we can make. If we make a game that we are all proud of, that reviews really well, we can assure the deal. This is the balance involved that we get with the PR and marketing side right now. If we kind of get distracted with this “you need to sell X amount of units, we’ll be taking a while of what’s really important” We know that, ultimately, if we make an Overlord game that is really good, then it will find an audience. Games that is good tends to be the game that sells, that’s all we can focus on from the development side.
(new stuff about the game) We know the game plays really well, but that’s not something that we can kind of show to people at this point of time, but what we can show people is the game looks amazing. Because you’ve seen it, you’ve played it, we need to get the message out there as well.
Thanks to Atari Ibérica and to our readers.
By David Caballero and Sergio Figueroa