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  1. #31
    Revogamer Avatar de Konohamaru
    Fecha de ingreso
    02/2007
    Mensajes
    15,090
    Estrellas de Reputación
    1798
    Gracias
    160
    Nintendo Network ID

    kono267

    Códigos Ámigo

    Online Multiplataforma

    Steam ID kono267
    Va a llegar a los 2,5m si o si. La comunidad mundial de Megaman está muy pendiente del juego y le están dando mucho apoyo. Yo tengo mucha curiosidad por saber que son esos strech goals con interrogantes.....

  2. #32
    Redactor Avatar de Dee
    Fecha de ingreso
    07/2008
    Mensajes
    14,771
    Estrellas de Reputación
    2218
    Gracias
    589

    Re: Mighty No. 9, el heredero de Mega Man de Keiji Inafune, podría llegar a Wii U

    El primero es 3DS y el segundo...Dreamcast.
    Me gusta el pollo, me viene el rollo, Kentucky Fried Chicken tócame el cogollo.

  3. #33
    Staff Avatar de Tildom
    Fecha de ingreso
    01/2006
    Mensajes
    10,098
    Estrellas de Reputación
    306
    Gracias
    59
    Nintendo Network ID

    Tildom

    Códigos Ámigo

    Wii Code 0188 - 6792 - 6911 - 1187
    Online Multiplataforma

    Gamertag Tildom PSN ID Tildom Steam ID Tildom
    Actualizamos con la posible salida para Nintendo 3DS y el ofrecimiento de Renegade Kids
    http://www.revogamers.net/noticias/j...3ds-11907.html

    PD: Ya van por los 1,2 millones.


    Fan-Fic

    La Forja de la Espada Maestra

    74.000 visitas!!! o_O

  4. #34
    Staff Avatar de Tildom
    Fecha de ingreso
    01/2006
    Mensajes
    10,098
    Estrellas de Reputación
    306
    Gracias
    59
    Nintendo Network ID

    Tildom

    Códigos Ámigo

    Wii Code 0188 - 6792 - 6911 - 1187
    Online Multiplataforma

    Gamertag Tildom PSN ID Tildom Steam ID Tildom
    Click here to enlarge Iniciado por yuexxx Click here to enlarge
    Creo que inafune san va a romper moldes en kickstarter con este proyecto.
    Curioso que capcom retirara el proyecto megaman leyend 3 por falta de apoyo de los usuarios que por otra parte casi financian un juego de megaman en un día. ( Vamos que capcom que te equivocaste oooooootra vez)
    No creo que superen el récord de videojuegos, que creo que lo tiene Torment: Tides of Numenera con más de 7 millones.


    Fan-Fic

    La Forja de la Espada Maestra

    74.000 visitas!!! o_O

  5. #35
    Va a haber un "problema" con la financiación y es la limitación de participantes en las cuotas más altas. Ya solo quedan 1 plaza de 10.000 dólares y 2 de 9.999 dólares, 1 de 2.500, etc. Lo máximo que se va a poder donar son 250 en breve y así va a costar más subir y subir.
    ¡Salud!
    Muñequitos y colorines, ¡¡Muñequitos y colorines!!


  6. #36
    Redactor Avatar de Reztes
    Fecha de ingreso
    04/2006
    Mensajes
    10,635
    Estrellas de Reputación
    1046
    Gracias
    92
    Tendrá que hacer un esfuerzo y quedar a cenar con más gente.

  7. #37
    Revogamer Avatar de psycotic
    Fecha de ingreso
    10/2008
    Mensajes
    18,031
    Estrellas de Reputación
    2337
    Gracias
    511
    Este juego saldrá en consolas seguro.

  8. #38
    Claro, luego de ganarse los millones al lanzar el juego ya tendrán su propio financiamiento. Click here to enlarge

  9. #39
    Revogamer Avatar de Konohamaru
    Fecha de ingreso
    02/2007
    Mensajes
    15,090
    Estrellas de Reputación
    1798
    Gracias
    160
    Nintendo Network ID

    kono267

    Códigos Ámigo

    Online Multiplataforma

    Steam ID kono267
    Tercera actualización de la financiación del juego en Kickstarter:

    To address the most common questions and requests we've been getting from our community over emails, Twitter (@MightyNo9), and in our comments section, here are a few FAQ updates (we'll be adding these to the FAQ at the bottom of the main page as well):

    Q: Will you / can you / please make a PS4 / Xbox One version of Mighty No. 9! Since you aren't coming out until 2015, why not aim for those systems first, instead of PS3 / Xbox 360 / Wii U?

    It's no surprise to us that this is far and away the most popular single type of question we get, as next-gen versions of Mighty No. 9 are something we've dreamed about ourselves ever since we first began work on the game.

    First, a little history: One of our most important considerations before we launched our Kickstarter, and before we could confirm that our idea here would resonate with the fans, was budgeting and cost: We had to be as certain as we possibly could that we could deliver on -everything- we were promising for the initial and stretch goals we were setting. Since, like many (most?) developers, we don't have any next-gen titles under our belt yet, we thought it best to stick with what we do know, so we could make promises to our fans with confidence -- especially for what we were promising coming out of the gate. We know being able to offer next-gen versions would dramatically increase our funding, but we felt the worst thing we could possibly do was dangle the prospect of next-gen Mighty No. 9 in front of our fans and capitalize on their excitement as we head into this fall's big new system launches, only to disappoint them in 2015 when the game is delayed, or didn't live up to the higher aesthetic expectations that come with games for those systems due to problems and costs we weren't able to anticipate.

    All that said, we would definitely love to see Mighty No. 9 on as many platforms as possible, and we agree the next-gen systems are a natural fit if we can make the numbers work! If we continue to see more and more people asking for next-gen versions, and then if we're able to set and clear stretch goal funding levels that include enough margin for error that we can say with confidence we can deliver on quality versions for these platforms -- that's what it would take to make next-gen versions of Mighty No. 9 a reality. This is the number one thing we will be watching for and discussing internally in the next couple weeks, so please, continue to let us know what you think, and thanks for all your feedback so far.

    Oh, and as for prioritizing the current systems over next-gen, in addition to the above, there were other important considerations about our audience: We want Mighty No. 9 to reach as many fans -- old and new -- as it possibly can, all over the world. As hardcore gamers ourselves, we'll definitely have next-gen systems hooked up to our TVs by the spring of 2015, and current-gen systems still somewhere in the house (assuming the next-gen systems don't come up with some sort of eventual solution for playing current-gen games), but we didn't think it would be fair to assume the same of everyone who would want to play our game, since even the current-gen systems are a relatively expensive luxury item in many households.

    Q: Will you / can you / please make a PS Vita / 3DS version of Mighty No. 9?!

    Another message we have gotten loud and clear: A portable version of Mighty No. 9 is something many of you are excited about -- and believe us, we would love to see it happen as well. Potential 3DS and/or Vita versions of the game are something we've been discussing since the earliest stages of this project, as handhelds are something our developers have plenty of experience with. Unfortunately, that experience tells us that these things cost money -- however, the road to making them a possibility is relatively straightforward: If we continue to see more and more fans asking for portable versions of Mighty No. 9, and if we're able to set and achieve stretch goals that would justify the cost, we would be thrilled to make this happen. In the meantime, we'll continue watching for more feedback and start working up more detailed budgets just in case, so please continue to let us know how much of a priority this is for you. Thanks!


    (above) Call takes flight, by Shoutaro-Saito

    Q: Is there any way to get some kind of physical copy of the game itself?

    Not currently, no. As explained in the reward explanation, the retro box is just that -- a box -- with only the instruction manual in it, intended to be a showpiece and not serve all the same purposes as a full retail game you'd buy from the store. That said, we have had enough feedback about this that we have started looking into the possibility of adding a new pledge tier above the current $60 level that would include some kind of physical media with the game, ideally (but not necessarily) a USB memory device. We still need to analyze costs and gauge interest in the community to be sure this would be something worth offering, so please, let us know what you think! Thanks!

    Q: Are these your final set of stretch goals? Do they stop at $2.5 million?

    No, the set of stretch goals we started with merely cut off at $2.5 million for our debut, and is not our final set of goals, as we have plenty of awesome ideas for things beyond that (and are adjusting those and thinking of more every day, based on all the feedback we've been getting from the community!). We altered the stretch goal chart graphic slightly to "fade out" at the bottom to try and better reflect that they don't have to end there!
    La financiación ya ronda los 1,5 millones de $

    Mighty No. 9 by comcept USA, LLC » Communi-Tuesday! ? Kickstarter

  10. #40
    Redactor Avatar de TeTSuYa
    Fecha de ingreso
    11/2006
    Mensajes
    12,955
    Estrellas de Reputación
    1167
    Gracias
    121
    Nintendo Network ID

    Katoh75

    Códigos Ámigo

    Nintendo 3DS: 1719-3158-6901 Wii Code 4509 7342 3002 6852
    Online Multiplataforma

    PSN ID katoh75
    Ya ha pasado la cifra del millón y medio, así que habemus New Game Plus y Turbo Mode.

    Mighty No. 9 by comcept USA, LLC ? Kickstarter

    Estaría bien llegar a los 1,75 sin saber cuál es el "premio."

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