RG: Dewy's Adventure is one of the best looking games for Wii, but it seems it's not selling well at all in Japan...
SM: How do you know? (Laughs)
RG: ...Are you disappointed with Wii consumer?
SM: The release date was the same as Mario Party was, Mario Party 8. And Mario Party is really really selling well.
RG: But this isn't more of the same. Not the 8th part of a series.
SM: Japanese might like the series, they think it's safe.
RG: So then, do you expect a better performing in Europe and America than in Japan, as it was with Elebits?
SM: (Laughs) I want Japan first, absolutely. First Japan, but I really want to sell it in Europe and USA.
RG: We hope so. This, Z&W, Mario Galaxy seem to be what we call a Wii-feeling game, which is something that combines clever use of the Wiimote and ground up design and gameplay. Are we seeing more games like this from your studio?
SM: Yes, definitely. (laughs and jokes)
RG: Not many developers are using advanced graphical techniques on Wii such as normal mapping, but you do. How hard is developing a good visual game for Wii? Is it that difficult?
SM: No, it's really easy. But I think that Wii can do similar level that PS3 or XBOX360 do.
RG: And the last question is a poll for our readers: What's your favorite Wii game or project?
SM: (Laughs) Oh, has it to be Wii? Not Wii, but the game I really looking for is the DS Zelda. I think is perfect
RG: Ok, thank you very much (and Dewy!)
SM: Thank you very much